home *** CD-ROM | disk | FTP | other *** search
- Date: Mon, 20 Oct 1997 01:41:48 +1000
- From: Chris Ralph <chrisr@NECTAR.COM.AU>
- Subject: Re: [IML] QUEST: Stick of dynamite
-
- On 6 Aug 1997 3:35 -0400 (-1400), Charles Blaquière wrote:
-
- > Thomas Zander wrote:
-
- >>> 1. Anyone who can help me to animate the fuse (on a stick of dynamite)?
-
- -snip-
-
- > 3- Have the fuse object _shrink_ along the path.
-
- > Create a mirror image of the path by going to Detail, entering
- > Edit Path mode, picking the control points in reverse order
- > (shift-pick them, one by one), and Sorting them. Save the path
- > under a new filename. Bring it into Stage, place it at the
- > same location as the other path, and use the Grow F/X on the
- > "fuse" disk, with the Grow "reverse time" button activated.
-
- I'm using Amiga version 5.0, but I just can't make it work.
-
- Editing the same path twice, by clicking in opposite directions,
- then sorting and saving under different names gives me
- 2 identical files. So something ain't working!
-
- I do:
-
- 1. Object/load original path.
- 2. Mode/Edit Path.
- 3. Shift/Click from This-end to That-end.
- 4. (Pick/Select)/Sort.
- 5. Mode/Pick Object or Mode/Pick Group.
- 6. Object/Save named PathA.
-
- then delete object to clear workspace and
-
- 1. Object/load original path.
- 2. Mode/Edit Path.
- 3. Shift/Click from That-end to This-end.
- 4. (Pick/Select)/Sort.
- 5. Mode/Pick Object or Mode/Pick Group.
- 6. Object/Save named PathB.
-
- PathA is identical to PathB! (Via hex compare.)
- I'm using a 4 point path. Too little to sort?
-
- HELP! Chris.
-
- ----------------------------------
-
- Date: Sun, 19 Oct 1997 12:26:50 -0700
- From: IRON SAGA <cd@accutek.com>
-
- > > PathA is identical to PathB! (Via hex compare.)
- > > I'm using a 4 point path. Too little to sort?
- > >
- > > HELP! Chris.
- >
- > Ok! So I'll waddle in on this.
- >
- > Is your fuse straight or is it squiggly?
- >
- > Straight is easy, squiggly not so but doable but I need to know:
- > straight or squiggly?
- >
- > Clae F Tanett
-
- Clae here
-
- I've spent the last half hour making a fuse that shinks using bones,
- does well, very smooth; so it can be done. It's a squiggly fuse.
-
- If your interested in seeing it ask me and I'll send it via attachment
- to you. The whole thing is controled by States/Grouping.
-
- If you want I'll set it up in an Action/Stage file so you can see how
- it works.
-
- Clae F Tanett
-
- ----------------------------------
-
- Date: Fri, 24 Oct 1997 22:31:11 -0400
- From: Amayyama@AOL.COM
-
- A while ago I was messing around with a fuse connected to a rocket. You can
- find a short movie of it at http://members.aol.com/amayyama in the Imagine
- folder. Its called rocket.exe. Its a smaker executable and should run on
- any pc. Smacker is a pretty amazing compression utility.
-
- Some day I may even find time to add the flames, smoke and explosion. Its a
- simple particle effect.
-
- If you want any info about how it was done just ask.
-
- Later, Andrew
-
- ----------------------------------
-
-